![]() "He who commands the past conquers the future. "He who conquers the past commands the future." But i will take your advice and put fourth some more effort. Last edited by Aro on Mon 10:33 pm edited 1 time in total I don't mean to sound like an ass but I'm trying to help you get better when you come to making more maps in the future. There's plenty more I should cover, but I'm feeling lazy tonight. ini tweaking of course), they add a lot more life to any map.Įven if you're trying to recreate something there is no harm in tweaking things a bit to make the remake look good like varying the cliff shapes. ![]() I can tell by looking at the tiberium patches you haven't bothered to add any invisible light posts to give off a glowing feel to the tiberium, you really should add light posts to the tiberium fields (with. Civilian vehicles that can attack the players can be really irritating, but there is no harm in using them I suppose. The default lighting is ugly and shouldn't be used. I don't know if you've edited the lighting or not again because you've taken FinalSun screenshots rather than in-games. ![]() Again in the detail factor, there are hardly any slopes or different height elevations, basically the map looks flat and boring. They look the way they do because they are in the wrong palette (They're meant to be used in the snow theater, not temperate). Civilian buildings are on this map that are not meant for the temperate theater. LAT you've used is blocky, try to make them look more natural (including the pavement). Some players have access to particular structures (like a GDI war factory) when others don't which is unfair. and get yourself Marble madness from the mapping tools thread to help you out when placing cliffs. I'm guessing you use the AutoCliff tool? Avoid doing that. Cliffs are also repetitive which is an even bigger eye sore, use different cliff types rather than just one and try to make them look more natural by flexing the shape of them rather than just having straight lines, it'll instantly look better (I can also see plenty of cliff errors without even having to download the map). As I mentioned above, the map is extremely repetitive. You should try to at least make the map decent rather than not trying at all. Hardly any effort put into detailing apart from the odd spot of grass and sand and some trees. The map is really bland and repetitive. Some players have access to more tiberium than others (along with a lot of other flaws including build space). Also, most people prefer to see in-game images rather than FinalSun images. Warzone is licensed under the GPLv2+ license (& others). Download Now New Version 4.3.3 Windows, macOS, Linux Advanced install options & other platforms Get the source code View on GitHub Star on GitHub Report a Bug Copyright Warzone 2100 Project. It would also help if you where to crop out the actual map part and leave out the FinalSun part. Warzone 2100 A 100 free and open-source 3D real-time strategy game. There is no need to make a new post for every image, just attach all images to the opening post. It runs on both 32-bit and 64-bit systems with no dedicated 64-bit download provided.Attach signature (signatures can be changed in profile) Previous versions of the operating system shouldn't be a problem with Windows 8, Windows 7 and Windows Vista having been tested. Warzone 2100 can be used on a computer running Windows 11 or Windows 10. What version of Windows can Warzone 2100 run on? Download and installation of this PC software is free and 3.3.0 is the latest version last time we checked. Warzone 2100 is provided under a freeware license on Windows from strategy games with no restrictions on usage. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. The game offers campaign, multi-player, and single-player skirmish modes. In late 2004 Warzone was released by its copyright holders, Eidos-Interactive, to the public under the GNU General Public License and the Warzone 2100 Resurrection Project was born. Warzone 2100 is a 3D real-time strategy game, developed by Pumpkin Studios and published by Eidos-Interactive. A fun 3D war strategy game released into the public domain
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |